FileMesh
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File-Meshes
You can import an obj, stl, or ra3 file automatically into Sunflow without having to convert it to Sunflow's file forma:
object {
shader myShader
type file-mesh
name objectName
filename test.obj
smooth_normals true
}
The filename can also be an absolute path.
The smooth_normals line is optional, it defaults to false (which is best if you have millions of triangles. Note that the stl format does not store mesh connectivity so it isn't possible to smooth their normals.
Sunflow doesn't accept an obj file if there are texture coordinates and normals stored in it. For example, a line like f 1/1/1 2/2/2/ 3/3/3 in the obj file doesn't work. Certain exporters will allow you to not have this information exported to the file. This limitation can be overcome using NeuroWorld's obj to .sc converter.
Transforms
It's important to note that objects (including file meshes) can also be transformed. The transform line goes under the shader declaration (or geometry declaration if it is an instance) in the object syntax. For transforms, you can use or not use the following transform options:
translate (translate x y z) rotatex rotatey rotatex scalex scaley scalez scaleu
You could also use a transform matrix by row (row) or column (col). For example, here is one using some of the above transforms:
object {
shader myShader
transform {
translate 1.0 4.6 0.3
scaleu 0.5
}
type file-mesh
name objectName
filename myOBJ.obj
smooth_normals true
}
And one using matrices:
object {
name nameOfObject
shader shaderForObject
transform col my4x4MatrixReadByColumn
...
}
Object Motion Blur
As with generic meshes, in the 0.07.3 SVN version of Sunflow file meshes can be object blurred.
